Playstation 2 Memory Card 8MB 2PK Red/Blue
From Sony Computer Entertainment


Amazon Sales Rank: #1081 in Video Games Brand: Sony Model: VASNY 711719706700 Released on: 2003-02-12 Platform: PlayStation2 Number of items: 1 Dimensions: .75" h x 5.00" w x 7.50" l, .16 pounds
Save game progress, hidden characters, high scores, special weapons, hard levels, and custom controller settings--and take it all with you. The official Memory Card for the PlayStation 2 system stores up to 8MB of data and features MagicGate encryption. The PlayStation 2 delivers more data-intensive games, so this extra capacity is invaluable. This Memory Card moves data significantly faster than the original memory card, but can only be used with PlayStation 2 format software.
Buy two and save With Sony-brand memory cards running at $25 a pop, buying memory cards for the PS2 system can get expensive. This package deal, which features one red and one blue card (green and gray are also available), allows the buyer to save a reasonable amount of money. But why would you need two cards? If you have a lot of games, it is easy to fill up a card, and having an extra gives you extra space. Or, one could be reserved for saving online games, or for cheat codes (which isn't a bad idea, since codes can sometimes corrupt your saved games if put on the same card). This may be somewhat expensive up front, but you'll save money in the long run. And, as an added bonus: If you have two kids (or more), multiple colored cards will allow each one to have his/her own different card, so no one fights over them or overwrites the other's games. Sony Finally Listened. This is the result.... After thousands of reviews and E-mails complaining about the price of a Sony Memory Card, this little packaged was created. Included are two colored memory cards. They are made by Sony and include Magigate Technology. The only drawback is the fact that they are colored so if you like everything to match then you gotta buy the black ones. This is a great product and is a needed item if you are going to be buying a PS2. All games need a memory card to save your progress. Without one, then you will always start from the beginning of the game. I highley recomend this product as it is made by Sony and works just as well as the original. Good memory card but one should be enough... If you're completely one of those HARDCORE gamers who spend more than 4 hours a day playing videogames, 2 memory cards should fit you nicely, considering the amount of games you could possible play in that time. However, if you're a easy gamer like me (no more than 2-3 hours a day) 1 should be enough. If you're that hardcore gamer and need that much space to fit all your gaming needs, this is surely going to save you money, as buying 2 memory cards separately cost approximately 50 dollars, about the cost of a brand new just-released game. These memory cards word pretty well so don't expect files that magically disappear or save files that become corrupted that lead you to start the game over again. A memory card is a must buy if you own a PS2 but whether you need 2 is your choice.

   

Secret Agent Clank
From Sony Computer Entertainment

Clank's on a mission. His best buddy, Ratchet, has been framed by a ruthless enemy and jailed for a crime he did not commit. Not only that, but Ratchet's maximum security prison is full of the universe's most dangerous criminals most of whom are lining up to personally 'welcome' Ratchet into his new cell. Luckily for Ratchet he's got Clank on the outside, and luckily for Clank he's the kind of brainy little robot who is cool under pressure and knows a thing or two about tracking down a mysterious enemy. That’s why, as Secret Agent Clank, he's hot on the trail of clues to unravel the mystery and secure Ratchet’s release from jail.
Amazon Sales Rank: #2197 in Video Games Brand: Sony Model: 97623 Published on: 2009-05 Released on: 2009-05-26 ESRB Rating: Everyone 10+ Platform: PlayStation2 Number of items: 1 Dimensions: .58" h x 7.52" w x 5.75" l, .38 pounds
A single player, action platformer, Secret Agent Clank revamps the fun and frantic gameplay of the original PSP version for players on the PlayStation 2. Featuring a storyline centered around Clank as you have never seen him before, as well as a wealth of weapons and gadgets, multiple superspy vehicles, three different playable characters, and multiple gameplay styles, it is destined to be a fan favorite both with longtime fans of the Ratchet & Clank franchise and those coming to it for the first time. .caption { font-family: Verdana, Helvetica neue, Arial, serif; font-size: 10px; font-weight: bold; font-style: italic; } ul.indent { list-style: inside disc; text-indent: -15px; } table.callout { font-family: verdana; font-size: 11px; line-height: 1. 3em; } td.vgoverview { height: 125px; background: #9DC4D8 url(http://images.amazon.com/images/G/01/electronics/detail-page/callout-bg.png) repeat-x; border-left: 1px solid #999999; border-right: 1px solid #999999; padding-left: 20px; padding-right: 20px; padding-bottom: 10px; width: 250px; font-family: verdana; font-size: 12px; } Wield super spy weapons and gadgets like the 'tie-a-rang'. View larger. Enjoy varied gameplay styles. View larger. Assume one of three playable characters. View larger. Story Clank’s on a mission. His best buddy, Ratchet, has been framed by a ruthless enemy and jailed for a crime he did not commit. Not only that, but Ratchet’s maximum security prison is full of the universe’s most dangerous criminals most of whom are lining up to personally ‘welcome’ Ratchet into his new cell. Luckily for Ratchet he’s got Clank on the outside, and luckily for Clank he’s the kind of brainy little robot who is cool under pressure and knows a thing or two about tracking down a mysterious enemy. That’s why, as Secret Agent Clank, he’s hot on the trail of clues to unravel the mystery and secure Ratchet’s release from jail. Gameplay, Weapons and Gadgets Although Secret Agent Clank contains the ability to play not only as Clank, but also Ratchet and Captain Qwark, gameplay action is sharply focused on Clank, and that gameplay is not like any players have seen before. Unlike in earlier releases in the Ratchet & Clank franchise in which Clank was limited to mostly puzzle-solving action, in Secret Agent Clank Clank is a full-fledged action hero with the ability to wield all manner of weapons and gadgets. Just a few of these are: Tie-a-rang A superspy can keep his most deadly weapon tucked right under his chin. Thrown Tie-a-rangs contain rudimentary AI that seek multiple targets as long as their servos continue to operate. Agency PDA The Agency PDA allows access to remote ammo anywhere in the galaxy. Equip and then activate it for all of your stealthy needs. Note: Direct matter transport increases the cost of supplies. Thunderstorm Umbrella The agency has found that being able to control the weather can be useful. The Thunderstorm Umbrella can channel powerful lightening strikes from its tip that leave any robot reeling. Holomonocle Although unfashionable, the Holomonocle’s utility far outweighs the fashion faux pas. It allows the wearer to create a holo-projection of another robot to effectively disguise the wearer. Key Features: Enjoy the improved visuals, camera and controls for this new PlayStation 2 game version. Take hordes of enemies out using Clank’s unique martial art — Clank Fu! Unleash Clank’s cutting edge array of weapons and gadgets, such as cufflink bombs, tie-a-rangs, blackout pen and the ever-helpful halo-diguise monocle. Drive state-of-the-art superspy vehicles. Launch into a variety of gameplay styles from all-out action to cunning stealth and brain-busting puzzle solving. Play as Clank, Ratchet and even Captain Qwark to gather enough evidence to set Ratchet free and discover who framed the innocent Lombax....
Glad to finally have this! I'm a big fan of the Ratchet & Clank series. I own every game in the series and I wanted to play this one but didn't want to buy a PSP. The graphics are good but not perfect. Overall I knocked this down from 5 stars to 4 stars because I think they could have done a better job with the play mechanics and graphics. It's a fun game, it's a little harder than other games in the R&C series. Buy it if you're a fan or don't have a PSP. It's much better than the R&C: Size Matters, PS2 port. If you are expecting R&C Future: Tools of Destruction level of graphics and gameplay, look elsewhere. This was not made by Insomniac Games, it was originally made by High Impact Games and was improved and ported over by Sanzaru Games. Sanzaru Games did a good job on it. The Nefarious Storyline in the R&C series clearly includes Secret Agent Clank so for completists you will want this game. Oh and for people thinking the Ratchet & Clank games are just for kids.... I'm in my late 40's! These games are FUN! Kids will enjoy them and parents who are gamers will enjoy it as well. Oh and for parents who dislike blood and gore. This series doesn't have any, another reason why I like it. One major complaint I have is when you travel to each world it will show your ship travelling 8-10 times! I mean c'mon! 3 is more than enough shots of the ship moving to get clank to the next level. It is cool to be able to play as Qwark. very funny! I got secret agent clank about a month ago and it is GREAT! My name is Jackson and I love this game mostly because of the great graphics and game play! This was for sure the best Ratchet & clank game ever! Clank This is a fun game, the fighting parts that you have with Ratchet are kind of tiresome though. Also, in between mission when your going somewhere else you have several screen shots of it and it takes a while. Why did they do that? I'll never understand it. It is a great game and I love Agent Clanks weapons and missions a lot, worth the price of the game for sure and if your a Ratchet and Clank fan it is a must have.

   

Saturday Night Speedway
From Atari Inc.

MODEL- 24680 VENDOR- ATARI FEATURES- Saturday Night Speedway Bash fenders in Pro Stock races plow through packs of Late Models or kick up the mud in open wheel Midgets. Its 3 styles of all-out racing on 19 different high-speed tracks. Features multiple race modes spectacular crashes and screaming 3D directional sound. Hit the gas and watch the sparks fly! -- SPECIFICATIONS ------------------------------------ ESRB Rating : E for EveryoneGenre/Category : SportsSystem : Sony PlayStation 2Number of Players : Compatible Peripherals:MANUFACTURER WARRANTY: 90 DAYS
Amazon Sales Rank: #13144 in Video Games Brand: Atari Released on: 2004-03-09 ESRB Rating: Everyone Platform: PlayStation2 Number of items: 1 Dimensions: .75" h x 5.50" w x 7.75" l, .32 pounds

Very Realistic Dirt Racing Game If you love Dirt Track Racing, You will love this game. If you want to try a cheat code, type "mudeater" as a career name and you will start with $5,000,000 dollars. How cool is that !!! Saturday Night Speedway An ok racing game. Gives you some choices, but the races are boring. I never have to alter my gas, just put the pedal to the floor and steer, not sure why they did that. I would suggest Testdrive Eve of Destruction over this game. It's worth it This is the game that came out before World of Outlaws and it's just as much fun. I've had WoO for years and wish I'd gotten this one first but just for the progression of the racing classes. The graphics are a little lacking but the action is good and is typical Ratbag which is a good deal as far as I'm concerned.

   

Blood Omen 2
From Eidos Interactive


Amazon Sales Rank: #10527 in Video Games Brand: Eidos Released on: 2003-06-17 ESRB Rating: Mature Platform: PlayStation2 Number of items: 1 Dimensions: .33 pounds
You are the vampire Kain, the most evil figure ever to appear in a video game. Cloaked in stealth, you will move unseen through crowds, travel stories above the peasant herds on which you feed--leaping from rooftop to rooftop--and use mind control to overcome vampire-proof inventions. The combat choreography unfolds with dancelike precision as Kain engages armies of demons and humans alike. The comprehensive menu of unstoppable attacks, nimble combos, and special moves are designed to appeal to even the most jaded of fighting-game fans. The world that Kain moves through is a lushly detailed gothic environment that is not only gorgeous to the eye, but also alive with the soon-to-be-dead. The AI behavioral response makes peasants and enemies variously flee, take up arms, or remain unaware as Kain moves through crowds or charges, sword raised, into open areas.
Blood Omen 2 Arrives on PS2 and Delivers Little I was very excited to get BO2 as I have been playing the series since the beginning. And when I played Soul Reaver 2 for PS2 I was even moe excited for BO2 since I loved SR2. But I picked it up the other day and was rather disappointed. First off, let me say that I didn't hate the game. It's a decent game and true to the storyline. However, it looks like this game was thrown together in a big rush. There are many problems within this game. First and Foremost I thought the graphics were rather sub-par when considering the PS2's capabilities. The characters could have been much more detailed and the lands are rather bland and boring. Nothing too incredible in this department. Also, there are some quite annoying frame slow downs all through out the game. Just out of nowhere the FPS will just slow down rapidly for a few seconds and then speed back up again. It isn't the worst thing that could happen but is annoying. Also, I thought the gameplay was a little rough. Could have been smoother and more fluid. Overall, not a terrible game but could have been a lot better. For those of you who are Legacy of Kain veterans, I would say, play it for the storyline but for those who are new to the series, I would stay away as there are much better games of this type you could be playing. Either way, I recommend renting it before buying it. Great For Fans, Bad For The Curious Let's face facts: the only real saving grace for this game is the story, which is amazing. For fans of the series, this installment is required playing to find out what's going on; however, the game itself is very lackluster. The graphics, while nice, are nothing to write home about (although the level design is pleasant), and the gameplay has a lot to be desired. The combat system, although a nice step in the right direction, needs serious work, and the camera can be disorienting, as it's locked directly behind you at all times. The camera is also unfortunate in that for 90% of the game (with the exception of FMVs) you are stuck staring directly at Kain's back. The puzzles in this game are also relentlessly monotonous and boring (pull the switch, follow the green light to the door).What you end up with is a game that has nothing to offer to anyone other than fans of the series. It seems as if the developers made the game to try out a bunch of different gameplay ideas that they had, rather than attempt to develop a game that could stand on its own merit. There are plenty of better games in the genre, so, unless you are a Kain fan like myself, look elsewhere. Pah! Horrible. This game is fun initially, but gets old really fast. Completely linear. 'Nuff said.

   

Disney's Chicken Little
From Buena Vista

Disneys Chicken Little brings the thrills of the movie to life with all of your favorite charactersand a host of incredible gadgets. Use rocket jet packs, slingshots and hover boards to help you deal with a range of wild situations. Switch characters and play as Chicken Littles alter ego, Commander Ace, and also play as his friend Fish-Out-Of-Water. Each character has unique moves, including space laser and punch attacks. Disneys Chicken Little PS2-Disneys Chicken Little video games bring the excitement of the film to life and allow you to master unique gadgets and play as the key characters from the film in an endless variety of action-packed game play. Live the adventures of Chicken Little and his gang of misfit friends - Fish-Out-of-Water, Runt of the Litter and Abby -as the game catapults you into the hair-raising adventures of the movie and beyond. But it will take more than cool moves to complete each mission. Rocket jet packs, slingshots and hover boards get you out of sticky situations like alien invasions, spiraling asteroids, and corn field mazes. Saving the day takes an arsenal of gadgets, friends and hero power!
Amazon Sales Rank: #9628 in Video Games Brand: Buena Vista Model: 712725001858 Released on: 2006-06-15 ESRB Rating: Everyone Platform: PlayStation2 Number of items: 1 Dimensions: .75" h x 5.50" w x 7.50" l, .34 pounds
Based on Walt Disney’s 3-D animation film Chicken Little, Chicken Little the action-packed video game catapults you into the hair-raising adventures of the movie and beyond. Live the adventures of Chicken Little and his friends, including Fish out of Water, Abby Mallard, and Runt of the Litter. It takes more than cool moves to complete each mission. Rocket jet packs, slingshots, and catapults get you out of sticky situations like alien invasions, spaceship piloting, and antigravity challenges. Saving the day takes an arsenal of gadgets, friends, and hero power! Features: 17 action-packed levels that capture all the movie environments and extend the experience into space Play with your friends in six multiplayer games Collect and master an arsenal of gadgets including bottle rocket jet packs, slingshots, yo-yos, and catapults Play as all four lead characters from the movie, including Chicken Little, Fish Out of Water, Abby Mallard, and Runt of the Litter Features celebrity voices of all four main characters from the film
Makes me want to buy the movie My daughter is 7 and we rented this for her. She not only played it better than me but she played it for hours. She was able to master most challenges but some took her a couple of times but she still did not lose interest. There are clips from the movie that made me want to go rent it and watch it with my daughter. Great game worth buying. Great Game! This game is great for the kids and who knows, maybe even the adults too. You're able to use many characters. It also has clips from the movie in it. There are unlockable mini games too. Just one thing isn't good about the game. The movie clips are long and you should be able to skip through them. When you click your level at the beginning if you don't play video games often click easy. If you play them a lot click medium. Once you beat the game try hard ans see how you do. Great Game. High Quality - worth the money! Great game - super fun. As far as difficulty level (for me, it's always hard to figure out what my child will be able to handle) our daughter is 6-years-old and, in 'easy' mode, she could manage the first 4 levels without much help. After that, we had to call in her 13 and 17-year-old siblings to help out. Even the older kids enjoyed it and found it somewhat challenging, and they are experienced video game players! So if buying this for a very young child with little video game experience, be prepared to help out - but watch out - you WILL get hooked!!

   

Silent Hill: Among the Damned
By Scott Ciencin, Shaun Thomas

In a gripping tale of bone-chilling horror, writer Scott Ciencin (


A convoluted mess Silent Hill is supposed to be a mystery. There are some questions that cannot be answered... yet at the same time none of the games have featured stories that were next to impossible for me to follow. This comic was guilty of that crime, as it bounces around way too much, and the artwork is perhaps too sloppy and muddy to make it clear what is going on. By the time I finished reading this comic I had a whopper of a headache trying to follow this story. I hope the other Silent Hill comics fared better. I'm more tempted to blame the art work than the writing on this one because if the art work had been clear enough to convey the story I might have been able to follow it better. I was disappointed when I learned that the Metal Gear Solid features similar art in their comics, and simply I plan to avoid it too, I simply cannot interpret the story from this slop. A sad case of muddy artwork and sorry storytelling Among the Damned is the first sequel jump into the Silent Hill comic book universe. For the hardcore SH fan, it might spark an idea or two, and the creature design is somewhat detailed, but the storytelling aspect of the artwork falls apart. I believe that Shaun Thomas might be a fantastic artist when it comes to one piece at a time (with a very heavy influence from the work of HR Giger), but he doesn't have the chops to tell a story. Each panel feels like the character is simply posed, waiting for someone to take their photo. In a slower book, this might have been okay, but Scott Ciencin is trying to cram a Stephen King novel into the space of two comic books and it just doesn't work.

   

Monopoly
From Electronic Arts

PENDING
Amazon Sales Rank: #5888 in Video Games Brand: Electronic Arts Model: 19053 Published on: 2008-10 Released on: 2008-10-20 ESRB Rating: Everyone Platform: PlayStation2 Number of items: 1 Dimensions: .58" h x 5.47" w x 7.54" l, .38 pounds
Turn real estate into real entertainment as Monopoly, the biggest deal in classic board games comes to PlayStation 2 in Monopoly Here & Now: The World Edition. Celebrating over 70 years of family fun, this new rendition of the legendary property trading game is sure to delight a new generation of players as it blends familiar turn-based board game style play with the energizing, interactive action modern gamers crave. 10 playable themed boards. View larger. 4-player mini-games galore. View larger. Fast play in 'Get Rich Quick'. View larger. Gameplay As with all versions of Monopoly, gameplay in Here & Now: the World Edition is driven by turn-based rolling of the dice and the player's ability to secure and maintain control of real estate investments. In the PS2 version players use their controller to roll the dice, with their piece moved around the board and rents deducted from their account automatically. Once this is done they have the choice to either visit the accounts screen, where all player owned properties and available cash are listed, or to allow the next player to roll. A new twist in gameplay involves the mini-games scattered throughout the board. These occur at different points in the game--for example, at the beginning of the game to determine who will roll first. They are quick detours from the main action and are generally designed to challenge players according to their standing in the game, thus making it tougher for first place players to pull away from their competition. A New Game With New Boards Although the game environment of Monopoly Here and Now: The World Edition is firmly rooted in the original game through its inclusion of a classically laid out board, with all the properties and playing pieces you remember, it also offers up new directions of play through its wealth of new board options. The game contains 10 playable boards. Each is individually themed, with properties reflecting that theme. Just a few of these themes included are, jungle, arctic, future, cheese, and deco. In addition, other available boards are designed after world capitals. As players access these boards they receive stamps on a virtual passport that when filled will unlock even more boards as they circle the globe becoming international real estate tycoons. Key Game Features: Get Rich Quick - In this all-new, super-fast version, trade properties and compete in exciting mini-games designed to encourage fast monetary turnarounds, to see who makes the top of the rich list. Group Play - Up to four players can simultaneously join in on the "rags to riches" fun. Monopoly Past, Present & Future - The most extensive collection of Monopoly boards all in one package - from the newest Monopoly Here & Now: The World Edition to classic Monopoly. Now Boarding - Fill up your passport as you play to unlock new and never-before-seen Monopoly boards. 30 Minute Games with 'Get Rich Quick' A big part of the fun of the original Monopoly board game was the experience of going head-to-head against fellow players in games that could last for hours, depending on the roll of the dice and how much money and real estate assets were available. But not everyone wants to, or has the time to play a drawn out game like this. This is where Monopoly Here and Now: the World Edition's 'Get Rich Quick' game mode comes in. Designed to be accessible to players of any age and more importantly to provide all the rags to riches excitement cherished from previous versions of Monopoly, condensed into shorter space of time, a full game in Get Rich Quick mode can take as little as 30 minutes depending on your configuration. This speed of play is achieved through the availability of varying levels of play and strategy built into the mode. At the outset of the game players agree to play at either the developer, industrialist, or tycoon levels. Big payoffs and fast turnarounds are the norm here, with the developer level offering the quickest play due to the leveling events incorporated within it. Through these, large leads can often quickly disappear, keeping the game competitive regardless of player's skill levels and initial bankroll. The result is quick, compelling and addictive family gameplay that is sure to make its mark on generations of would-be real estate tycoons for years to come.
Bought it on Weds - Returned on Thurs We are big Monopoly players and were waiting for this game to come out but it was a big disappointment. Pros - The pictures and animations are quite impressive. The boards are cute and the pieces give you lots of options. The music is nice. Cons - You can only play with 4 humans if you have 4 controllers. Otherwise you can play with two humans and two bots. You cannot play with less than 4 players ever. The animations cannot be skipped, so it takes a long time for each turn. Like you could go to the kitchen and make a sandwich before it is your turn again. The music does get a little annoying. Also, some of the boards do not use standard money, so if you play an international board, you get 1.5 million instead of $1500, and then you have to play 200K instead of $200 for income tax. It would show how much money you have as in 1.75M. I didn't really like that, but you can't play that board with standard money. The game only uses the x button and nothing else, so you can tell it was made for a mouse and computer. You only get one view of the board and that is from the top, you can't toggle the view or close in or anything. We like to play with 4 humans and we only have two controllers. We play Monopoly Party which is a much better playstation 2 game. And it's $10 less and much more fun. fun but just the real life in a way Monopoly is a very fun game for ps2. You can choose what object or whatever it is you like to be. Like the dog or the car and many more. You can choose how many cpu players you want to take on. But just like real life monopoly, it takes a realllly long time just to finish a game. Sometimes longer than real life. I know it's hard to belive. It still can be fun though. Choose wisley on your moves. Those cpu guys are pretty good. Better if you use the old ps2 that has a fan in it so your ps2 won't get overheated and quit on you. It that does not matter to you, than you can use the new one. Just a sugestion. Could be way better This game is nice but it could be a lot better. It's hard to see the board and Mr. Monopoly gets annoying. Different boards are interesting but some of them are so small you can't really see them. There are probably better Monopoly games out there.

   

Need for Speed: Undercover
From Electronic Arts

PENDING
Amazon Sales Rank: #3621 in Video Games Brand: Electronic Arts Model: 15800 Published on: 2008-11 Released on: 2008-11-17 ESRB Rating: Teen Platform: PlayStation2 Number of items: 1 Dimensions: .61" h x 7.51" w x 5.71" l, .38 pounds

More fun than NFS Most Wanted I feel a bit sad for those apparently jaded gamers who rated this fun new addition to the NFS oeuvre so low. If you love the fast driving and chasing aspects of most of the NFS series this should be very fun. The physics are great with the ability to send cars flying and do seriously wild maneuvers. As for the graphics, while certainly falling short of the PS3 version, they are better than the earlier entries in the series. The image blurring with NOS is intense. This game has some of the most wide open and largest drving spaces of any game ever. A step back My 9 years child said, the graphics aren't good, "Need for Speed Carbon" and "Most Wanted" have better graphics. I agree with him. I feel more adrenaline playing these games. I think better graphics will give a nice adrenaline boost, the history it's good, but overall, I think Carbon and Most Wanted, are better games. P.D. If you're a Need for Speed series fan, you don't expect a better game than Carbon or Most Wanted. If you're new playing the series, I give a 7.0 grade of a 10.0 scale. Hitting the wall Another year, another Need for Speed game; we all know the drill. Instead of basically putting a little new polish on an old title, Need for Speed: Undercover instead finds EA's long running street racing series reverting back to the days when the franchise was churning out tired and boring installments. Undercover follows the same formula we've pretty much seen with Need for Speed: Most Wanted onward, only Undercover hardly has any of the charm, or fun factor, of that game, Carbon, or Prostreet. The open world setup of the game just comes off as being a pointless feature considering there isn't too much that you can actually do in it. Add to the fact that the city itself just bland, lifeless, and dull. The racing itself isn't too bad though, although it won't take long to get repetitive and just come off as what you've played before in countless other Need for Speed games, albeit done much better and more exciting. The game's soundtrack is decent though, but sadly, the PS2 version is loaded with opposing cars that pop-up out of nowhere, and a graphics engine that is in need of a serious upgrade, and really finds the PS2 showing its age. All in all, Need for Speed: Undercover doesn't offer anything you haven't played before, and sadly, anything you've played better either.

   

Ratchet & Clank: Size Matters
From Sony Computer Entertainment

Ratchet Clank Size Matters PS2
Amazon Sales Rank: #2165 in Video Games Brand: Sony Model: 97615 Published on: 2008-03 Released on: 2008-03-11 ESRB Rating: Everyone 10+ Platform: PlayStation2 Number of items: 1 Dimensions: .57" h x 5.43" w x 7.53" l, .38 pounds

Disappointing port Yes, we have another PSP to PS2 port on our hands with Ratchet & Clank: Size Matters. Sadly though, the usual enjoyment that often accompanies the games in Sony's series is pretty diluted here, as this port is quite disappointing in terms of its overall quality. First off, the game looks pretty bad, as nothing was done to enhance the original game's graphics engine. Seeing the game blown up on the big screen really displays the jerky animation and choppy frame rate, which can almost become distracting. Maybe this wouldn't be so bad if not for the jerky, wobbley camera. There are also an assortment of glitches in terms of the game's audio, graphics, and controls as well, but at its core, there is some fun to find that is buried underneath all the technical issues. Being a Ratchet & Clank game, Size Matters features a large assortment of worthwhile weapons that are a blast to use. There are some funny cut-scenes and dialogue as well to be found, but in the end, this port is just disappointing. It's still worth playing though for fans of the series that haven't played it on the PSP, but don't expect the game to match the series' usual quality. Terrible port. This port of the original PSP game is incredibly disappointing. It's not so much that Size Matters is a bad installment in the series; on the PSP it's a superior product to be sure. But this port is awful. It's filled with slowdown, the graphics are terrible and the camera is broken. There's some enjoyment to be had but certainly not for $30. I can't even recommend it to fans of the series. Either grab the PSP version or wait to pick it up in the bargain bin of your local game store. Not worthy of the series We love Ratchet & Clank at our house. Since the Playstation 3 is way out of our budget right now, we were pretty excited to see a new R&C for the PS2, even if it was bumped up from the PSP. We ended up incredibly disappointed. The controls are rather stiff, especially in comparison to all the other R&C games. The music and graphics are only average. The levels are nowhere near as large and complex as those in the previous games. You should also plan to spend the entire game right up in Ratchet's grill. The camera is SO close most of the time that you can't get a good view around yourself to see approaching enemies or even get a feel for how large an area you're standing on at any given time. We both actually found ourselves getting motion sickness while playing because of the crummy camera! Even the storyline is too silly - even for a cartoon sci-fi series. I guess we should have checked first to see if Insomniac had been involved in the making of this game (it wasn't). Even knowing it was originally a PSP game, we at least thought it would measure up to the level of the very first R&C... What a let down!!!

   

Grand Theft Auto Vice City
From Take 2

The biggest driving game ever returns in a hot new city and new era. Return to the mid 80s amidst palm trees and pastel beach in tropical Vice City—a mecca of glamour and corruption. The car-jacking thugs of Grand Theft Auto move in a world populated by bikini-clad beauties and gold chain-wearing crime lords, but the rules remain the same. Explore a highly detailed city landscape packed with vintage 80s Ferraris, motorcycles and speedboats, and build a rep with the city's gang lords and crime syndicate by hijacking as many cars and raising as much mayhem as possible.
Amazon Sales Rank: #1757 in Video Games Brand: Take 2 Published on: 2005-01 Released on: 2004-06-07 ESRB Rating: Mature Platform: PlayStation2 Number of items: 1 Dimensions: .59" h x 5.42" w x 7.52" l, .34 pounds
How big is this game? Even publicists for other games end up talking about Vice City when they call our office, babbling in the same helplessly intoxicated way that afflicts everyone who plays it. The achievement of Vice City (which, as everyone knows by now, is set in the 1980s and offers an all-new, Miami Vice-inspired story) is not only that it manages to live up to an absurd level of expectation, but that it takes the game places that fans of its predecessor Grand Theft Auto 3 never dreamed of, and that it achieves this astonishing level of innovation without losing anything that made GTA3 the bestselling PS2 game of all time. After a brilliant homage to the era of the Commodore 64 in the opening credits, the first thing you'll notice is the improved graphics, which are smoother and more detailed, and--with effects like neon lights reflected on rain-slick streets, and intense Florida sunlight--have a lush, tropical look that immediately gives you a strong sense of place. The architecture is more fabulous by tenfold, with art deco buildings, high-rise hotels, and believably seedy back alleys. The control scheme is essentially the same as in GTA3, but the cars handle much better, and in pedestrian mode there is a new crouch move. You will have access to fast, great-handling cars right away, as opposed to GTA3 which made you unlock the second island before you could get your hands on any respectable wheels. This game has such riches to offer that there is no need to be chintzy with the vehicles. Cops are more vigilant this time--minor offenses like whacking innocent bystanders will more often than not get you a two-star wanted level--and are harder to elude (though they still can't seem to climb stairs or negotiate sharp turns). So while free-roaming exploration is as fun as ever, there is more incentive to perform the missions instead of randomly raising hell. Not that that's a bad thing: even lazy criminals like myself (in GTA3, I would rather toss hand grenades into traffic than follow orders from some rude Mafia boss) will be quickly caught up in the vivid characters and hilarious, fascinating story, in which you play an acid-washed-jeans-wearing thug named Tommy Vercetti. Where in GTA3 missions were blocky, schematic affairs only nominally connected to the story, this time tasks move the story briskly along and deftly blend cinematics and game action. For example, there is a scene of a character throwing Tommy a gun, at which point you are suddenly thrown back into the action and must make an instant decision about whom to trust and what to do. There are more, and more detailed, indoor environments, including a hotel, police station, and mall (a slight downside to this is that some of the more elaborate indoor environments require load times). The layout of the city, with tons of backyards, narrow alleys, and fire escapes, encourages creativity when eluding pursuit, as does greater access to rooftops. Get your motorcycle up the fire escape and a whole new world of action is possible, including... well, use your imagination. This overview barely scratches the surface of the Vice City experience, its colorful explosion of music, clothes, combat, and brilliant voice acting, not to mention the plot twist midway through the game that changes the very nature of the game itself. Though it was the outrageous, amoral violence that got all the press, the essential genius of GTA3 was its intoxicating blend of script and open-ended action. In Vice City this is--to use a cliché that is for once apropos--taken to a whole new level. --David Stoesz Pros: Astonishing, innovative gameplay Godlike attention to detail Opportunity to drive on the beach at midnight listening to the Human League's "Fascination" Con: More load times Preview Vice City, the highly anticipated follow-up to 2001's Grand Theft Auto III, promises to take the crime-does-pay concept to new heights, this time in a glamorous and corrupt 1980s seaside town called Vice City, inspired by the TV series Miami Vice. The developer, Rockstar Games, also acknowledges Scarface and other violent '80s films as inspiration. If parents need even more warning that the M (for Mature) rating on this game is to be taken very seriously: do not let anyone under 17 anywhere near this game. Our "hero" is Tommy Vercetti (voiced by Ray Liotta), a gangster just out from a long stint in lockdown. Working for the Forelli family, Tommy is involved in a shady business deal that goes horribly wrong. So begins his quest to regain money, power, and respect in Vice City. As in GTA3, stealing cars, relieving folks of their cash, and whacking targets is the order of the day, but the open-ended story line and other elements that made its predecessor a smash hit have been expanded in Vice City. Taxi driver mode is back, but Tommy can now score a host of new odd jobs, including pizza delivery guy. Along with the missions, hundreds of hours' worth of such side activities are promised. Even so, the plot is tightly integrated with the missions through the use of nearly 120 minutes of cutscenes associated with Tommy's many quests. The combat system has been tweaked and will allow you to easily target combatants while pummeling more than one victim at a time. There are a number of new weapons including machete and chain saw, and an improved targeting system that makes it easier to pick out your victim in a crowd. Along with your improved abilities, though, come smarter cops who can use more hand-to-hand combat moves, evade gunfire, and attack in various squad formations. The much improved graphics give a better feel of how large Vice City is (about two times larger than GTA3's Liberty City) while conveying its distinctive style. The highly detailed, nicely animated inhabitants of Vice City look more alive. Music will also be a huge part of the game's atmosphere. The radio will feature nine hours of talk, fake ads, and Reagan-era pop music, with such artists as Hall & Oates, Frankie Goes to Hollywood, Lionel Richie, and Wang Chung. Vice City will feature 120 different cars, none of them licensed, but each with a distinctive '80s style and unique looks and handling. A variety of boats will also be part of the game, including everything from tugboats to yachts that can cruise the meticulously planned waterways. Motorcycles are another new element, with a whole range of stunts and moves possible, such as weaving in and out of traffic and the ability to do drive-bys. The action also takes to the skies with some very cool helicopters that appear to be easy to fly and to have unrestricted freedom of movement. Some of the helicopters will reportedly have weapons attached. Vice City could be one town many gamers won't be leaving for a long time. --Mark Brooks Manufacturer's Description Welcome to Vice City. Welcome to the 1980s. Having just made it back onto the streets of Liberty City after a long stretch in maximum security, Tommy Vercetti is sent to Vice City by his old boss, Sonny Forelli. They were understandably nervous about his reappearance in Liberty City, so a trip down south seemed like a good idea. But all does not go smoothly upon his arrival in the glamorous, hedonistic metropolis of Vice City. He gets set up and is left with no money and no merchandise. Sonny wants his money back, but the biker gangs, Cuban gangsters, and corrupt politicians stand in his way. Most of Vice City seems to want Tommy dead. His only answer is to fight back and take over the city himself. From the decade of big hair, excess, and pastel suits comes a story of one man's rise to the top of the criminal pile as Grand Theft Auto returns to the PlayStation2. Vice City is a huge urban sprawl--ranging from the beach to the swamps and from the glitz to the ghetto--and the most varied, complete, and alive digital city ever created. Combining nonlinear gameplay with a character-driven narrative, the game plops you into a town brimming with delights and degradation, where you are given the opportunity to take it over as you choose. As a major gateway to South America and the Caribbean and for attracting migrants, Vice City is brimming with diverse characters, so there's a friend for everyone. It is a sociable place, and the new guy in town is sure to meet all manner of friendly people in the sunshine capital of America. Athletes, pop stars, real estate developers, politicians, trailer trash--everyone is moving to Vice City to find out what makes it the number one growth city in America. But, as Tommy quickly finds out, trust is still the rarest of commodities. Vice City offers vehicular pleasures to suit every taste. For the speed enthusiast, there are high-performance cars and motorbikes. For the sporty type, a powerboat or golf cart lets you enjoy the great outdoors. For those needing that sense of freedom and escape, why not charter a helicopter and see the beauty of Vice City from the air? As all this happens in the party capital of America, you'd expect your ears to be seduced by a host of sultry melodies and pumping beats, but the city is truly rocking. You'll be amazed as you sweep through Vice City's FM dial. If you are feeling like trouble, you can tune into some driving rock, or some crucial electro, or maybe you want to slow down with some sweet soul, and there will always be some great romantic anthems if you want to really take your mind off things. For the action man or outdoors type, there are tons of fun things to do and adventures to be had--guaranteed. For the secretive or creepy type, Vice City is full of surprises, a place where you'll be constantly surprised by the vivacious, fun-loving types who live there and the things you can discover.
Some major improvements over GTA3 There are many enhancements over GTA3. Here is what is confirmed so far:9 hours of music (GTA3 was 3.5 hours) - The music is licensed, 90 songs. 10 radio stations, including authentic period slang for the DJ's and Callers very small examples of confirmed tracks include: "You've got another thing coming" by Judas Priest "The Message" by Grandmaster Flash and the Furious Five "Self Control" by Laura Branigan "Summer Madness" by Kool and the Gang "I Ran" by Flock of Seagulls "Out of Touch" by Hall and Oates "I just died in your arms" by Cutting Crew Main character speaks, by voice of Ray Liotta (from the legendary movie goodfellas) Over 8000 voice overs (2000 for GTA3) Double the size (city size wise) then GTA3's city Also, there will be Interior action Multi Tiered enviorments (Casino, Discos, Hotels) -AI is dramaticlly improved -a new routing system for pedestrians including a ton of more variety and actions. -Gangs are now inteligent, and now steal cars and get into chases with police among other new actions. -New Renderware Engine with modifactions, Texture Streaming, Framerate IMPROVED. Special lighting work -New auto-targeting system 40 weapons, (GTA3 had 15) Use of cover from objects in rooms and on street.. also pedestrians Camera is locked behind the user when in targeting mode. New targeting system to make finding and shooting enemies even easier. It will highlight targets based on "priority and not on proximity". The new system also includes a new crosshair system that shows you both the exact target and the bullet spray radius. The crosshair will also change color to indicate the enemies threat level New maneuvers like crouching will help you make use of cover. Work has been made to avoid motion sickness from the rabid camera. Missions are greatly varied Many extra side missions, including Pizza Delivery 120 Cars (50 in GTA3) Motorcycles confirmed Jetskis, boats More reflective surfaces on vehicles. Real time shadowing from passing scenery. Tires can blow or be shot out, effects physics Over 100 missions and will include more complex missions that include a greater variety of objectives. These new missions will ask more of you by melding vehicle, outdoor and indoor combat all into one mission. Can fly helicpters, land on buildings Many new side missions like Pizza delivery man, etc... An Improved, New Game - The Best in Years Right before writing this review, I read a news story about a teenager who attempted to steal more than 100 cars and said he got the idea from "Grand Theft Auto: Vice City." And I couldn't help but think, "Here we go again."Last year, Rockstar released their groundbreaking "Grand Theft Auto 3," a far more realistic sequel to their cartoony, cult GTA series. Defying convention (and the ratings system), GTA3 became one of the best-selling video games ever, introducing gamers to levels of atrocity and violence usually reserved for war crimes tribunals. Vice City is the update to that game, and while GTA3 was a genre-buster, Vice City perfects the formula, retaining all the good aspects of the old game while tweaking most of the problems and adding enough new things to keep gamers coming back for more.Set in a Miami-like tropical town in the 1980s, Vice City captures the feel of Hawaiian shirts, fast cars, and faster women. The player is Tommy Vercetti, a gangster down from Liberty City who just got out of jail and came to Vice City to set up operations for his organized crime syndicate. His first deal goes bad, and he's left with the clothes on his back and the ambition to get the people who wronged him - and whatever guns, cars, swords, explosives, and people he can use along the way.This game has much more of a "plot" than GTA3, but still manages to retain the open-ended feel of the first two in the series, as there are always two or three missions for the player to choose from. Rockstar also fixed some of the physics problems with cars, meaning the player can take corners faster and not have to worry about rolling over ten times. The music, always a great part, has been expanded twentyfold - there are literally a hundred songs, many of them semi-obscure but fun 80s tunes (a few are original), across the radio stations. The player can still be a vigilante or a firefighter, but pizza boy has been added as well, and a dozen or so properties are available for purchase, many of them with their own missions. There are 35 weapons to choose from, including a katana, a chainsaw, a .357, and a improved sniper rifle. The airport has airplanes to fly, and there are helicopters for speed and precision. Also, the military base has a nice secret if you find 100 hidden packages - the Hunter, a gunship with unlimited chaingun and missile ammo. Nice! In fact, there is almost no reason NOT to buy this game - the only problem I've ever found with it is that sometimes, when you die on a mission, if you allow your character to be reincarnated at the hospital, then the game will (sometimes) crash. But that's small potatoes.I need to stress, yet again, that this is not a game for children. I'm not living in some fantasy-world where kids will never play games like this, but parents, if you're going to get this to stick in a stocking, PLEASE understand what your kids will be playing. Sit down and watch them play it. Talk to them about the difference between fantasy and reality. Please. It's only a matter of time before enough dumb teenagers steal enough cars and blame enough video games before us adults won't be able to make up our own minds about playing them - because some well-meaning government official will make it illegal.Enjoy, but be warned.Final Grade: A+ A review of Grand Theft Auto Vice City. Grand Theft Auto Vice City is a terrific and brilliantly designed video game. It is very similar to Grand Theft Auto 3, only bigger, better, and longer. It takes some of the flaws that were found in GTA3 and vastly improves on them. There are many more new things that are in the game, as well as many of the old features. Now, I will describe the game and game-play to you. First of all, there are many new features that weren't found in the game's predecessor. Here is a list of some of the new additions. (If you haven't purchased the game yet and want to be suprised with it, I don't reccomend reading this part.)1.The city is larger and more detailed.2.You now have the ability to have access to interior locations, including a mall, strip club, dance club, and more.3.There are over 100 vehicles. This includes motorcycles, helicopters, and boats.4.Now, there is about 35 weapons total.5.Audio wise, there is over 9 hours of music from such artists as Michael Jackson, Ozzy Ozbourne, Grandmaster Flash, A Flock of Seagulls, and much more, including the famous Crockett's Theme from the television show Miami Vice.6.There is much more character dialogue and pedestrian sayings. This time around, your character actually talks.7.A more diverse cast of charaters. This includes voices done by Ray Liota, Tom Sizemore, Burt Reynolds, Jenna Jameson, Danny Trejo, and more.8.You can now shoot out vehicle tires and people driving the vehicle.9.You have the option to bail out of a moving automobile, even the choppers.10.You can inflict damage on a vehicle by using a melee weapon.(Ex. baseball bat.)11.You can now purchase property that eventully earns money for you.12.The graphics and textures are more nice from GTA3's.There is much more minor improvements and new things involved in the game, as well. But, I don't want to ruin your gaming experience the first time you play it. You will be amazed. Overall, the game is great. It is well worth it to buy. It has something in it for everyone. However with a mature title, it is strongly not recommended for children. I'd say 10 or below. Anyway, if you don't have this game yet, you are missing out on a magnificent experience. It will simply stun you. Grand Theft Auto Vice City is undoutebly one of the, if not the best, video game created to date. Thank you for taking the time and generosity to read my review.

   

Tony Hawk Downhill Jam
From Activision Inc.

In Tony Hawk Downhill Jam, you'll make the sparks, gravel and dust fly as you shred downhill and feel the adrenaline rush. Do whatever it takes to get ahead: Speed down crowded, interactive streets as you pull off high-velocity tricks and fight opponents in living, populated environments. The online gameplay for up to 4 people makes it even more challenging. It's the wildest Tony Hawk game yet! Challenge friends in split screen competitions and compete in Race, Trick Attack and Slalom modes
Amazon Sales Rank: #14615 in Video Games Brand: ACTIVISION Model: 81991 Released on: 2007-05-15 ESRB Rating: Everyone 10+ Platform: PlayStation2 Number of items: 1 Dimensions: .50" h x 5.50" w x 7.50" l, .30 pounds

Tony goes downhill alright... In time for the holidays (and the debut of Nintendo's Wii), Activision released Tony Hawk's Downhill Jam for the new system to take advantage of it's innovative control capabilities. While the end results were mixed to say the least, Activision ports Downhill Jam to the PS2, and the results here aren't much better. Contrary to previous games in the long running series, Downhill Jam does just what it's title implies. The trick heavy skate park based gameplay is transformed into that of a downhill racing game. Naturally you can play as legendary skater Tony Hawk, who is the only real life skater in the game for some odd reason. You can still perform a nice amount of tricks and combos while you race, but really, what's the point when the gameplay itself is so stale? The tricks are super easy to pull off, but are very repetitive to say the least. Not to mention that the race tracks themselves are blandly designed to boot and offer up some confusion in terms of "where the heck am I going?". The worst factor of Downhill Jam is undoubtedly the muddy graphics and textures and the unstable frame rate that make the Wii graphics look mouth watering. There are some pluses here though, albeit there are few. Like the previous Tony Hawk games, Downhill Jam offers up a nice soundtrack, and the game is easy to pick up and play for newcomers to the series, but like the last few games to come from the franchise, there isn't anything we haven't seen before, and seen done much better at that. All in all, Downhill Jam may be worth a look for fans of the series that don't own a Wii, but don't expect much at all from it. Graphical masterpiece it is not...but what a ride!!! If the primary reason you purchase Tony Hawk's games are for the graphical resolution, you may be dissappointed. I was a big fan of the Downhill Jam level on the original Pro Skater, and have been looking for something similar for a long time. This was it. I could not put down the controller. Not having the impossible task lisk of stunts was a refreshing break from the norm and allowed me to enjoy the game for what it is. A fun and strangely addictive diversion. You can either try to expediate your way through the levels, of which there are 10 with between 6 to 10 courses for each level, or you can focus on one course and try to perfect it. Some of the courses were mind bogglingly simple, where as others took some skill and course knowledge in order for you to excel. There are about 8 different venues. Each venue is broken down into 3 courses, which as you advance through the game are combined to make grander courses, with the apex being the "Top to Bottom" runs. Through each venues you will be tasked to "Race" vs. 4 other computer skaters, "Slalom" through the course hitting gates to increase your time, "Trick" your way to the highest score (including slow motion gates to allow to pull off impossible combos mid-air), and some "Special" courses. The "Specials" include gathering up coins (feeling a little Mario Bros.), beating down on pedestrians (which can feel very pedestrian, unless you need to vent some real-life frustrations in a constructive way), and elimination events, during which the time clock is divided up and the person in last at those times is eliminated. To top it off, there is the multi-player option to allow you to go hth vs. friends and family for hours of entertainment. While Downhill Jam was't the next evolution of the Tony Hawk series, it was well worth the price for the entertainment it has given me and it will give me matching off against my nephews.

   

Popcap Greatest Hits Vol 2
From PopCap Games

Two Action Hits in one box. ZUMA - Unearth the ancient secrets of Zuma. Survive hidden jungle temples, shoot magical balls to clear a deadly chain, avoid dangerous traps, and do it all before the chain reaches the Golden Skull. Be quick or be history in this action-packed challenge. HEAVY WEAPON - Its shoot-'em -up action at its best. Load your heaviest artillery and blast away tanks and planes on your way to victory against enemy forces. Pull on your boots, arm yourself for action and revel in military pyrotechnics.
Amazon Sales Rank: #3811 in Video Games Brand: PopCap Games Model: PSJ-GH2-EN Released on: 2008-07-15 ESRB Rating: Everyone Platform: PlayStation2 Number of items: 1 Dimensions: .60" h x 5.30" w x 7.50" l, .30 pounds

Simple games with real depth if you get into them. I normally wouldn't review games that I haven't finished but nobody else has posted a review so this might be useful. (haven't finished these games due to lack of time) Both games are very simple to play. One or two analog sticks, 2 or 3 buttons. Easy. Zuma falls in the class of the Marching Match 3 games. You try to match 3 or more like objects to eliminate them. You shoot the marbles into a long, twisting path containing marbles of various colors. The simple way is to just blast away looking for easy matches. You'll clear quite a few levels that way before the game requires a better level of play. But the simple play is still an amusing way to spend a few minutes. But there's more depth to the game than that. You can plan for bigger scores and chain reactions by shooting through gaps in the chain or exploiting special bonuses. The music is quite good. Matches the pace of the game. Heavy Metal is a side-scrolling horizontal shooter but your tank only travels on the bottom of the screen. The other joystick aims your gun which fires unlimited ammo. There's a good variety of enemies to menace you, your weapon gets upgraded, you can collect special weapons (the generic blow everything up on the screen bomb, for example). Early levels are dead simple, then they start throwing more complex stuff at you. Of course that's the most common game design - it just that it's done very well here. It's a fast paced, funny game. These games are not unusual or revolutionary. But they are well done examples of their type. Since the price is so low the package is an excellent value.

   

Tony Hawk's Project 8
From Activision Inc.

Brand New and Sealed PS2 Game. Backed by a 45-day guarantee.
Amazon Sales Rank: #11252 in Video Games Brand: ACTIVISION Released on: 2006-11-07 ESRB Rating: Teen Platform: PlayStation2 Number of items: 1 Dimensions: .75" h x 5.50" w x 7.50" l, .30 pounds

Wait! This does not live up to the hype of the PS3 version! If you're reading this review, you're probably a Tony Hawk fan who's hesitant about purchasing Project 8 for the PS2 because you're quite aware of the PS3 version. You're not alone, and you're absolutely right to hesitate. The PS2 version was obviously created to appease Tony Hawk fans who are holding off on buying a PS3 for a while - and unfortunately, it shows. It's a sloppy, buggy, and pretty significantly toned-down version of its PS3 counterpart. Specifically, it's missing the famed "Nail The Trick" option, it is split up into levels like the older games instead of one big level as it's supposed to be (and was in the previous "THAW"), and the pedestrians give tips to the player that are obviously meant for the PS3 version because they just don't exist here. So overall, thanks to Activision for the attempt to keep the fans happy, but you needed to put a few months more work into this version first, because this feeble knock-off is insulting to the fans. Another year, and another Tony Hawk game It seems every year that another Tony Hawk game rolls around that isn't really all that different from the one that came out the year before. And here we are, holiday time, and another Tony Hawk game. Tony Hawk's Project 8 is about what you'd expect from the long running skateboarding series: lots of skaters, comic relief, easy to pull off tricks, nicely sized skating areas, minimal loading times, and zero innovation. The game has pretty much the same graphics and look that the past few Hawk games have had, but this time around they're getting tiresome and showing their age on the good 'ol PS2. Not to mention that there are some noticable graphical glitches to boot. The tricks and combos are as simple to pull off as ever, with some minimal new features thrown in that don't really change the overall gameplay. Not to mention that many of the skating areas seem more recycled from past arenas in previous games more so now than ever, giving you a feeling of deja vu as you grind and skate around. The soundtrack is decent enough, but this time around the comical elements are getting tired, and the ridiculous physics are growing tiresome as well. For being the eighth game in the series, the Tony Hawk franchise is getting Madden-ized: the same game gets released year after year with no real changes or improvements. The last time I played a Tony Hawk game that really wowed me was way back with Tony Hawk 2 and 3, and that seems like forever ago. All in all, if you're a longtime fan of the series, you'll probably give Project 8 a look, but chances are that you'll know what you're getting here, and you'll dig it anyway. As for Neversoft and Activision: come on now, next year give us something different and better. ARE THEY KIDDDING??? Okay, I've been a fan of the tony hawk series since the very first one came out for ps1. Since then I've counted the days down til the next installment in the series. All of them have been amazing. Project 8 in comparison to the previous titles is HORRIBLE. This game feels like something that Neversoft threw together in 20 minutes so they could make some quick cash. The majority of things that made the past titles great, have been taken out. Wtf??? NO create a park mode. Almost no mini-games. The create your own skater mode has been toned down too. You have to earn almost all the tricks you're gonna use. The levels are uninspired and boring. The graphics aren't the best either. The only new thing they added is the slow motion effect where you can flip the board in slow motion. Thing is, it's REALLY HARD to land any of these tricks! There aren't that many levels either. And they only include ONE level from the early series. Buy this ONLY if you're OCD and have to own EVERYTHING that tony hawk has put out.

   

Tony Hawk's Pro Skater 3
From Activision Inc.

8 New Locations to Grind and Trick off everything in L.A., Tokyo, and Canada.
Amazon Sales Rank: #12682 in Video Games Brand: Sony Released on: 2001-10-30 ESRB Rating: Everyone Platform: PlayStation
They say the third time's a charm, but what if everything was done right the first and second time around? That's the hurdle Tony Hawk's Pro Skater 3 faces, as previous entries in this series are regarded by most gamers as perfect. Difficult as it is to believe, Pro Skater 3 introduces enough new features and great skate parks to make it another must-buy for PlayStation owners. The biggest addition this time around is the revert, which when combined with the manual introduced in the previous game, lets players string together some amazing vert and grind combos. Once again, every ledge you see in the game is grindable, and the massive levels are packed with switches, hidden areas, and other secrets that will take months to fully explore (and exploit). Things are a little on the chunky side graphically, but that's to be expected with the PlayStation. Regardless, the animation is smooth and the frame rate stays high despite the enormous and complex environments this game lets players explore. The eclectic soundtrack--which features acts ranging from the Ramones to Del the Funky Homosapien--is another highlight, but it's still the Zen-like feeling you get from chaining together combo after outrageous combo that keeps you coming back for more. --T. Byrl Baker Pros: Smooth animations Revert adds vert combos to the game Enormous skate areas Cons: No option to create female players Tony Hawk brings you into his world yet again with all-new features that'll have you shredding even more cement. Skate all new global locations--Paris, Tokyo, L.A., and Canada. Test your skills in 10 massive real-world levels. Perform hundreds of the raddest tricks and combos in obstacle-filled locations with cars that honk at skaters or slam on their brakes as you board past them. Again, you can ride using the signature moves of Tony Hawk or any of the 11 pro skaters included in this release (it also includes Bam Margera of MTV fame). Or you can use the enhanced create-a-skater editor to choose female or kid skaters and select a varying range of features, such as hair, glasses, and tattoos, to customize their look. A variety of modes let you stick lip tricks, combos, nollies, and manuals, as well as shred like there's no tomorrow. All-new goals and rewards promise to challenge you even more than in earlier games. The upgraded career mode, for instance, gives players more character-specific goals. Special effects include sparks, blood, real-time weather, and natural disasters. And for the ultimate, expanded multiplayer modes and a skate park editor deliver increased replayability.
this game is off the meat rack, no doubt With the PS2 getting all the attention these days, T Hawk 3 on the PSone will probably get overlooked, maybe even written off due to the fact that the O.G. Playstation is an older system. Big mistake--Hawk 3 still packs quite a punch on the original Sony system. New levels, new tricks, fast action, etc. All those qualities are here...my only beef is the create-a-skater option is basically the same as Hawk 2. Other than that, this game rocks, especially the airport level. The music is pretty good too. The BEST game I've played on Playstation I've played Tony Hawks 1,2 and 3 and lotsand lots of other games, but thereis no mach for Tony Hawks 3. It has very goodgrafics and the best music and sound effecs.You wont regret getting this game,It kicks [butt]. Alright, but reminds me WAY to much of Tony Hawk 2 The third installment of Tony Hawk's Pro Skater might have better looks in some areas but really it's just a copy of Tony Hawk 2. I have figured out for almost every pro on this game, there is a con, so, i have created a list of pros and cons for you to tell you what i really think of this game:1. Pros: You can choose to skate as Tony or 13 other pro skaters.Cons: You can't play as Bob Burnquist.2.Pros: New and more challenging career mode with 8 massive levels such as Canada and Tokyo to explore.Cons: Some of the goals are so ridiculousy hard to get, you are sure to get frustrated after a while.3.Pros: Create a Skater mode is still optional.Cons: No new hairstyles or anything is available. Plus, still no option to create female skaters.4. Pros: Skate park editor is back and you can choose new styles for your parks.Cons: No new objects or sizes of parks, plus no new pre-made parks.5.Pros: Two-player games still available.Cons: No new two-player games.

   

ULTIMATE BRAIN GAMES
From Telegames




Better than the Game Boy version This is the same game that is available for GameBoy Advance but has better graphics. It is just as fun as the GBA version but can be played on a TV screen. Do Not Buy This This is a horribly programmed game with low grade, lame graphics. Considering there isn't too much to this game, you would think they could afford to put a little more effort into the graphics (especially the face maker). Besides that, it kept freezing on me in certain games. In the checkers game it got stuck, wouldn't let me move forward and there were not any other choices. After less than an hour of frustrations, I gave up. There is nothing entertaining or fun about this product. I hope someone will come out with a better one. More games, much better graphics, and more customizable options.

   

X-Men Legends II Rise of the Apocalypse
From Activision Inc.

X-Men Legends II PS2 X-Men Legends II: Rise of Apocalypse -sequel to the best-selling X-Men game ever-introduces the epic storyline of an uneasy alliance between the X-Men and the hated Brotherhood in a fight to reclaim Earth from Apocalypse's grasp. Impressive gameplay enha
Amazon Sales Rank: #4302 in Video Games Brand: ACTIVISION Model: 81033 Published on: 2005-09 Released on: 2005-09-20 ESRB Rating: Teen Platform: PlayStation2 Number of items: 1 Dimensions: .57" h x 5.44" w x 7.55" l, .38 pounds
X-Men Legends II: Rise of Apocalypse--sequel to the best-selling X-Men game ever--introduces the epic storyline of an uneasy alliance between the X-Men and the hated Brotherhood in a fight to reclaim Earth from Apocalypse's grasp. Impressive gameplay enhancements include more than double the superpowers and customization capabilities, the debut of several new playable characters, over 100 diverse types of enemies, and a breathtaking range of exotic and real-world environments--from the Madri Temple to Egypt. For fans loyal or new, X-Men Legends II: Rise of Apocalypse delivers a bigger, deeper, and more epic action/RPG experience. Features: From hated foes to united force: Experience the amazing saga of X-Men and Brotherhood rivals bonded by a common enemy. Create, customize, and control a punishing team of four powerful Mutants, selecting from 16 playable characters--many playable for the first time. Choose from your favorite X-Men characters--including Wolverine, Bishop, Cyclops, Nightcrawler, and Storm--and Brotherhood Mutants--such as Magneto, Toad, and Juggernaut. Instantly switch between team members mid-fight to take full advantage of their unique abilities. Combine their powers for even more bruising combo attacks. Unique superpowers and customization capabilities: Each of the 16 playable characters has 10 individualized superpowers at your command, including awesome fighting, melee, or ranged attacks and devastating extreme powers. Instantly upgrade and customize your characters' levels and powers on-the-fly with just the touch of a button so you never have to leave the action. Empower your character with a huge array of completely unique equipment items. Switch costumes between Ultimate, Astonishing, and other styles. Upgrade attributes such as Strike, Ability, and Focus. Intense online and offline multiplayer action: X-Men Legends II: Rise of Apocalypse's online multiplayer enables up to four players to engage in an exciting story-based co-op mode and enjoy exclusive online content. Both online and traditional offline multiplayer modes feature dynamic joining that lets your friends jump into the action at any time. Six multiplayer skirmish modes offer head-to-head "versus" action, side-by-side battles against enemies, and more. Open-ended storyline and choices: Immerse yourself in an all-new, flexible storyline with compelling gameplay and theatrical-quality FMV created by Academy Award nominee Blur Studios. Take advantage of over 70 free-roaming zones to regroup, begin new missions, complete unfinished missions, gather information, and stock up on equipment. Get creative using your super powers to solve challenging puzzles. Every time you turn a corner, unexpected surprises keep you on the edge. In addition, new difficulty settings allow you to play at your skill level. As you improve, revisit levels using tougher difficulty settings for increased replayability. Amazing array of enemies and environments: Demolish over 100 different types of enemies, from hordes of Apocalypse's henchmen to Lady Deathstrike and Apocalypse's 4 Horsemen. Fully destructible locales are more expansive, requiring even more exploration and containing many hidden items to uncover. Visit X-Men locales like the Weapon X facility and the Infinite Factory plus intriguing spots around the globe such as Egypt and the South Pole. Everywhere you go, discover hidden equipment and paths.
Fun Game, Bad Glitch. Here's how to fix the freezing glitch! This game is absolutely excellent. There's not much that I can add that hasn't already been said - but there is the major problem of the freezing glitch that can cause SERIOUS aggravation. I was up to level 4 and the freezing got to such a bad point, the game wouldn't load anymore and I had to restart from scratch. From checking online, and trying it myself with a new save file, it is possible to get through the entire game without a single freezing glitch. There is a "Hero" chest where you can store items that are not in use (armor, gloves, belts, etc....) Do _not_ fill up this chest and have your active characters carrying 20 items at the same time. Apparently this is what causes the freezing. I kept my items in the hero chest below 30 and the next time through the game, there was no freezing whatsoever. The symptoms appear to be when you attack a glowing character, or try to pick up an item from a weapons cache, these are the most common points that the freezing occurs. If this is the case, reboot the game and try cleaning out your hero chest items to below 30, and drop about 10 items out of your active party. That should clear up the problem. I'd rate the game higher, but this is a glitch that definitely should have been caught during quality control. Sadly, major flaws mar an otherwise exceptional game. This was indeed a saddening experience. The first X-Men Legends was pretty flawed, but this one was really a blast to play for the most part. I was smelling a five-star rating until the last third of the game, when serious problems crop up to make this game sometimes frustrating, sometimes infuriating...and at this point, unplayable (more to follow). Pros: - Most of my criticisms of the previous games have been acknowledged. Character abilities are much more diverse, so they feel much more like unique personalities now. And who wouldn't like playing with Magneto, Toad, or Juggernaut? - Character training has been improved. In the previous game, the biggest problem was that you get so few ability points that you don't get to play around with some of the less useful, more exotic character skills. Here, characters can be customized to an impressive extent. - Bishop was always one of my favourite X-Men, not to mention one of the few genuinely black characters (instead of a white character with brown skin, like Storm) in the comics. Great to see him in this game. - The new "Blink Portal" feature allows you to call up a save point in most places every five minutes. This is an excellent balance between not letting the player save for 20 minutes straight (a major problem in X-Men Legends) and so many saves that the challenge goes right out the window. - The fighting system has been tweaked, all for the better. Enemies are smarter, and sometimes it's frustrating to fight them, but in this game, it's a good kind of frustrating -- challenging instead of annoying. Whereas I couldn't wait to get the fights over with in X-Men Legends, here they flow seamlessly into the rhythm of the puzzle-solving, exploration, character training, and story. - Maps are much, much clearer. The Automap feature is absolutely indispensable. And probably in response to accusations that X-Men Legends was too short, they have increased the maps drastically in size. But thanks to the new save system, it's not a laborious bore to explore the world. - Item collection is more accessible this time around. It's much easier to discover things as you run/fly around the map. Cons: - This is the biggest one. I beat the game once and was delighted to see an option I clamored for in the first X-Men: The ability to replay the game using the characters you've been using, retaining your hard-earned abilities and items. But as I played on after beating Apocalypse, the game acquired this incredible tendency to crash. I'm not talking every hour -- I'm talking about loading a game, walking two paces to get to Zealot, and having the game freeze up the minute I defeat him. The game crashed at least 20 times (not an exaggeration) in one morning. Basically, it's unplayable. I don't care what the cause is or what game this happens to; it's unacceptable. - Some of the Danger Room missions are well nigh undoable. In one Defend mission, you're supposed to protect Havok from harm. He's standing on the other side of the screen and it takes about five seconds to get to him. For the first dozen times I tried this course, Havok died within three seconds of starting the mission, before I even had time to switch characters to activate a healing ability. Did they actually test this? - They actually put too many items into the game. Variety and flavour are good, but at a certain point, it became too much of a strain to try to distribute equipment over and over. - Lots of the voice work and cinematics are poorly paced. I don't need eight seconds of the camera panning to the electric trap I just disarmed, thank you very much. They should have allowed us to skip some of these with the Start button. Overall, I had a very good time playing this game. So it was very frustrating to see that the massive crashing problem suddenly emerge, rendering the game pretty much unplayable for me. X-Men Legends had the same kind of crashes, just not as frequently, and none of my other games has this problem, using this exact same console with the same memory cards, which leads me to believe there's something wrong with the way the game was programmed. Activision really needs to solve this, because no one will ever have the patience to play a game that crashes every three minutes. What a dismaying development to what is otherwise a very fun, well-balanced game. Excellent sequel, some very minor problems X-Men Legends was a breath of new life for those of us sick and tired of waiting for a decent adventure game starring everyone's favourite cast of mutants. It was fast, fun, big and challenging, and contained more in-references and playable characters than you could shake a stick at. X-Men Legends 2: ROA takes that formula and tweaks it somewhat, meaning that this is a sequel that essentially delivers more of the same addictive gameplay, bucketloads more of the same straight-from-the-comic-book atmosphere, and a few minor improvements and disimprovements over the original. The plot is expansive and kind of perfunctory: Apocalypse is back and now the Brotherhood of Evil Mutants (the baddies from the original game) must now side with the X-Men to remove the threat of immediate worldwide annihilation. This cunning stunt allows you to have a cast of sixteen selectable muties from the get-go, and this is a pretty even blend of both X-Men and BOEM characters alike. Some are strong from the beginning and only get more powerful as they level up (the ubiquitous Wolverine, Jean Grey, Colossus), some of the new characters are excellent too (Scarlet Witch, Bishop, Juggernaut and Sunfire), and some of the characters from the first game that you might not have used as much because of their clunkiness have been improved out of all order - for me, this was Rogue and Gambit, now (thanks to some serious design improvements) a formidable team. There are still some dud characters, though, and these come in the shape of Magneto and Toad. Shame, but what can you do? You don't *have to* use them, so it's not all bad. The only drawback about all of this is the fact that a huge, huge portion of the Marvel cast roster (and even that from the first game, which was by no means exhaustive!) is missing, and while newbies like the really excellent Scarlet Witch and Sunfire more than hold their own, you can't help but miss the presence of the more usable chatacters from X-Men Legends, such as Beast, Psylocke and Magma. A nice touch, though, is if you assemble a team of heroes with matching secondary costumes (e.g. Age of Apocalypse), you automatically get a stat increase. Similarly, it's now much easier to distribute the stat points, with an Auto option that does the calculation for you, allowing you to focus in on the gameplay. Another HUGE improvement is the economic system of the game, Tech Bits are now in far more plentiful supply and items are relatively cheaper. There are some drawbacks: The items system is still as rotten as ever, if you pick up too many things it's back to the Base to unload some in the Hero stash boxes (think Biohazard). But since this box is not bottomless, you need to sell the weaker items to Forge, too. This doesn't sound so bad in theory but it does break up the action pretty badly, and since the rare items are so very useful you do need to keep a close eye on what you're selling, equipping and moving about. Basic gameplay remains pretty much the same, if overall a little easier than in X-Men Legends. It's fast, fun and very satisfying, and while there are some glitches here and there, the plentiful amount of Save points throughout means you never really spend too much time backtracking. Maps are a pain; there's no way of viewing one overall map without loading up a Map sub-screen, so you do get lost sometimes. Similarly, loading times (as before) remain a second or so too long mid-mission, making leveling up and shuffling things about a bit more of a chore than it needs to be. Graphics are much improved, though, with more detailed and colourful powers, costumes, enemies and stunning backdrops than before. All in all, a sequel very worthy of its great predecessor, X-Men Legends 2 deserves a place on the shelf of all action-adventure game fans. Recommended.

   

Guitar Hero Metallica
From Activision Inc.

Nothing Else Matters, because Guitar Hero: Metallica will focus on the career and songs of Metallica. With 28 Metallica songs and 21 other songs that influenced the band, fans will love to Ride The Lightning playing guitars, drums, and singing vocals alongside Kirk Hammett, Lars Ulrich, James Hetfield, and Robert Trujillo. So Hit The Lights, put some Whiskey In The Jar and be the Hero of the Day!
Amazon Sales Rank: #655 in Video Games Brand: ACTIVISION Model: 047875957077 Published on: 2009-04 Released on: 2009-04-14 ESRB Rating: Teen Platform: PlayStation2 Number of items: 1 Dimensions: .57" h x 5.43" w x 7.51" l, .38 pounds
Metallica and Guitar Hero fans rejoice: Guitar Hero: Metallica has landed for PlayStation 2. Like Guitar Hero: Aerosmith before it, Guitar Hero: Metallica will focus on the career and songs of Metallica. With 28 Metallica songs and 21 other songs that influenced the band, fans will love playing guitars, drums, and singing vocals alongside Kirk Hammett, Lars Ulrich, James Hetfield, and Robert Trujillo. .caption { font-family: Verdana, Helvetica neue, Arial, serif; font-size: 10px; font-weight: bold; font-style: italic; } img.withlink {border:0px black solid;} a.nodecoration {text-decoration: none} The band looks incredibly life-like thanks to motion capture technology. View larger. In Expert Plus mode, you'll play double bass pedals like Lars Ulrich. View larger. Play gigs in famous real-life venues like The Forum. View larger. Rock out to your favorite Metallica tracks. View larger. Follow the Career of Metallica and Play as Your Own Upstart Guitar Hero: Metallica is similar to Guitar Hero World Tour in that you play a full suite of instruments. When the game starts, you're the new band on the block with aspirations of opening for Metallica. The game goes back and forth between performances by Metallica and performances of songs that influenced Metallica by your band. The band was motion captured so you'll recognize their unique motions on screen and style of playing. As you progress in the game, you'll start to unlock bonus features such as videos of old Metallica performances, backstage photos, and "Metallifacts," which enables different trivia to show up while a song is playing, similar to VH1's Pop-Up Video. Metallica Recordings from Original Masters and More Via Download Guitar Hero: Metallica features 49 songs in total, 28 Metallica songs, and 21 songs that are favorites of the band and have influenced them. The Metallica songs are sourced from original masters so you'll have the best audio quality available. Game Difficulty Goes from One All The Way Up to Eleven Metallica exhibit technical prowess while performing, and this game goes from Beginner all the way to Expert Plus difficulty. Hardcore gamers will not be disappointed. You'll have to play guitars, drums, and sing, and in the "Expert Plus" difficulty, you'll have to plug in a second bass pedal for double bass pedal drum work. Real-Life Venues As you go on tour, you'll be playing venues small and large, and you might recognize some that you've been to. Famous venues that played a part in Metallica's career such as The Stone and the Hammersmith Odeon are included in the game and have been duplicated with great detail. Grab Your Friends and Play Together Multiplayer is part of what made Guitar Hero such a hit and it is no different here. Gather your friends and family, and jam Metallica tunes together. The game also features Metallica-specific power ups for competitive multiplayer. For example, "Fade to Black" will black out your opponent's notes, and "Trapped Under Ice" will freeze their whammy bar. Create Your Own Music Those familiar with Guitar Hero World Tour will welcome back the Music Studio, where you can create your own music. The Music Studio in Guitar Hero: Metallica gives you Metallica specific tones such as Hetfields' ESP Truckster guitar, as well as Metallica drum sounds. Guitar Hero: Metallica Track List All Nightmare Long Battery Creeping Death Disposable Heroes Dyers Eve Enter Sandman Fade To Black Fight Fire With Fire For Whom The Bell Tolls Frantic Fuel Hit The Lights King Nothing Master of Puppets Mercyful Fate (Medley) No Leaf Clover Nothing Else Matters One Orion Sad But True Seek And Destroy The Memory Remains The Shortest Straw The Thing That Should Not Be The Unforgiven Welcome Home (Sanitarium) Wherever I May Roam Whiplash
Best Guitar Hero Yet To put it simply, this game rocks. Since I picked it up the other day, I've played it almost non-stop and finished most songs on every instrument. I have work to do. I don't need another addiction. :) Let's break things down: Gameplay: Gameplay is pretty much unchanged from World Tour except you can now do double bass drumming and the Career mode progression has changed quite a bit. As in other Guitar Hero games, when you beat a song you get a rating of up to 5 stars depending upon your performance. Like Rock Band and unlike previous Guitar Hero games, it is possible to get less than 3 stars, but as in Rock Band it is unlikely. To progress from one tier to the next you simply have to get a total number of stars on previous songs. This system makes it very easy to "beat" the game since the star requirements are very low and the ratings from all previous tiers, not just the current one, count. So if you want to progress to tier 7 and are having trouble with tier 6 songs, you can just go back and finish whatever tier 2 or tier 3 songs you didn't finish. Since the star rating requirements are so low, I managed to "beat" the game only completing about 40% of the songs (though I went back to finish the others). Another thing that makes the game easy to beat is the fact that the only required songs are very easy. You have to beat the first two songs, "For Whom the Bell Tolls" and "The Unforgiven", and you have to beat the last song, "The Thing That Should Not Be". They're three of the easiest songs in the game, and since you only need to beat 40% or so of the songs to beat the game, you can just do the easiest 40%. So, beating the game is no real challenge, although beating every song is. Also, there are no longer setlists, so for each tier, you can beat the songs in any order and even skip some of them. Graphics/cutscenes: Graphically, it's the best Guitar Hero game yet, although it's still inferior to the versions available on other systems. You'll see a lot fewer awkward animation moments than in previous Guitar Hero games. Remember the stiff drummer (a robot, maybe?) or the hideously ugly singer from GHIII? They're fortunately gone. Some have complained about the storyline "cutscenes" being too cartoony, but I'd say it's less so than other Guitar Hero games. Still, the Ice Cave (the last venue) felt kind of out-of-place. The "storyline" definitely belongs in quotes as there is not much of a story, nothing worth mentioning at least. Interface: The interface is similar to World Tour, but it's a little different. The songs are now listed like in Guitar Hero III, so it's easier to browse. Also, taking a cue from Rock Band, the game now lets you know during the song what star rating your current score will net you. It presents this as a small number that is hard to read instead of a sequence of stars like in Rock Band, so the system is flawed. However, it's still a fairly nice addition. Scores, however, are a bit problematic. In career mode, scores are no longer saved, only star ratings. This seemed kind of pointless to me, although at the end of a song, it does let you know if you set a new high score even if they won't tell you what your old scores are. Top scores are saved for Quickplay however, although you'll have to dig around through the menus to find them. Characters/guitars: Character/guitar customization is just like in World Tour except there are some new bonus characters (Kind Diamond is the only one I recall, but I think there's more). As stated in my World Tour review, character creation is kind of mediocre, but the guitar customization is nice. Difficulty: Finally, they've found the sweet spot in terms of difficulty. It's easy to "beat" the game, but it's difficult to beat every song. Guitar Difficulty: Basically, I like playing songs that I can beat but keep me on edge (stuff like tier 7 of Guitar Hero III). This game is packed with these kind of songs. Guitar Hero games usually go from very easy to very hard as you progress through the tiers. This game trims away the songs from both ends. That is, there are not very many easy songs, but there are no ridiculous ones either. Most of the early songs feel like tier 5 or so in Guitar Hero III and the later songs feel like tier 7 or the easier songs of tier 8. Slayer's "War Ensemble", the only song I have left to beat on Expert, is the hardest song on guitar. It's one of those songs that I've found hard to pass, but not so hard that I feel like I'll never pass it. Other songs like "Dyers Eve" and "Hit the Lights" are somewhere around "Cliffs of Dover" or "Cult of Personality" in terms of difficulty. I failed a few sightreads, but was able to beat everything except "War Ensemble" in just a few tries. So there's nothing as evil as "Jordan" or "Through the Fire and Flames", but there are quite a few "Hangar 18"'s and "Free Bird"'s in the game. One thing I did notice, however, is that there aren't as many 3-note chords as before (although I do recall one 4-note chord). Bass Difficulty: I'd say this is the hardest game yet for bass. Had trouble with "B.Y.O.B"? Well, just try and give "Dyers Eve" or "Fight Fire with Fire" a shot. The open notes are back and in full force. Overall, the bass difficulty is not unreasonable just like guitar, but it's still very challenging. I haven't finished every song yet, but I haven't had too much trouble so far, so expect a challenge but nothing too over-the-top. Drums Difficulty: I haven't tried Expert+ yet (drums are the instrument I'm worst on). Like Bass, I haven't quite finished the Drum career yet, but I think it's a lot more challenging than World Tour. Unlike guitar and bass, a few of the songs are simply ridiculous (Dyers Eve, I'm looking at you) and I've failed a good number of my sightreads (first tries). Fortunately, they do include some easier songs, so you can still find plenty to do even if you can't beat everything. Vocals Difficulty: It's easier to get a 100% now, but the difficulty isn't too much different from World Tour. Maybe it's slightly easier on average, but there are a few songs which are simply painful (e.g. Queen's "Stone Cold Crazy", Mercyful Fate's "Evil"). Setlist: I'm in love. This has to be the greatest Guitar Hero setlist yet. A few of the song choices from non-Metallica bands are a little iffy, but most are pretty good and the Metallica songs are killer. Even Metallica seems to know their early stuff is their best, so the biggest emphasis is on their 80's material (6 of 8 Puppets songs are included), although there are songs from every album including "S&M" and "Garage Inc." There are a few obvious omissions, e.g. "The Four Horsemen" and "The Call of Ktulu", but otherwise it's almost perfect. Overall, the Black/Load songs and the non-Metallica songs are the easiest, the pre-Black songs are the hardest (with a few exceptions - "Seek & Destroy", "For Whom the Bell Tolls", and "The Thing That Should Not Be" are pretty easy), and the St. Anger/Death Magnetic songs are somewhere in between. Due to having to progress from easy to hard, one would expect to have to play their less exciting Black/Load songs before jumping into their good stuff. However, this is not fully true. For one, they seemed to have intentionally mixed up the eras a bit even if this means a few songs are slightly mistiered...although you are stuck playing quite a few non-Metallica songs in tiers 2 & 4 (on all instruments). Also, due to the low star rating requirements, you can play songs from the late tiers in just a short while. So don't worry. You'll be playing "Creeping Death" in no time. Leftover complaint: Like Guitar Hero III and World Tour, saving still takes an eternity on the PS2 version. Drum compatibility: I use the Rock Band drums. They work just fine. Bottom line: Don't hesitate in the least. If you're a Guitar Hero fan or a Metallica fan, this is an absolute must-buy. More challenging I am not the usual demographic of person who plays Guitar Hero (a 40-something female who did NOT purchase the game for her children or grandchildren...it's for ME!) I also have GH 1, 2, 3, Aerosmith, and World Tour. The Metallica version is loaded with their music...it highlights their career, their accomplishments, and their overall greatness, but does so without the distasteful narcissism of the Aerosmith game (which was, IMHO, a colossal waste.) The Metallica game is, when comparing difficulty levels, just a bit tougher than the others. If you're playing another GH game and are getting bored on your current difficulty level but find the next one up too challenging, try the Metallica game. It's harder, but without making you feel like there's no F in way a particular song could be done. The only thing I do NOT like is waiting for-ev-er for the songs to load (similar to World Tour in this respect.) The tracks are epic in length (it's Metallica!) so this is to be expected. Thus far Metallica is the best GH game yet. I recommend you purchase and enjoy! Best guitar hero ever This is my favorite guitar hero game ever, could be the fact that I'm a huge Metallica fan, but my brother thinks it's really fun too. The drums feel like you're really playing, I just played a real drumset for the first time ever last week, and I'm pretty good, just from playing guitar hero lol. But anyways, yeah, this is a great game, you should get it. Only problem is that it doesn't have "And Justice For All..."

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